|
DXCubeMap(String, String, String, String, String, String, String, DXDevice) Constructor |
CreateFromBitmapSources method creates a cube map (as ShaderResourceView) from 6 different resource names that represent BitmapImages.
Each bitmap image can be also flipped if needed.
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax public DXCubeMap(
string packUriPrefix,
string rightBitmapResourceName,
string leftBitmapResourceName,
string upBitmapResourceName,
string downBitmapResourceName,
string frontBitmapResourceName,
string backBitmapResourceName,
DXDevice dxDevice = null
)
Parameters
- packUriPrefix String
- prefix of the full uri pack resource name that will be added before each resource name - for example: pack://application:,,,/Ab3d.DXEngine.Wpf.Samples;component/Resources/SkyboxTextures/
- rightBitmapResourceName String
- rightBitmapResourceName
- leftBitmapResourceName String
- leftBitmapResourceName
- upBitmapResourceName String
- upBitmapResourceName
- downBitmapResourceName String
- downBitmapResourceName
- frontBitmapResourceName String
- frontBitmapResourceName
- backBitmapResourceName String
- backBitmapResourceName
- dxDevice DXDevice (Optional)
- DXDevice
Return Value
ShaderResourceView with cube map
See Also