Simple |
The SimpleMeshT type exposes the following members.
Name | Description | |
---|---|---|
ArrayStride | Gets or sets an integer that specifies how many VertexBufferArray elements define one Vertex. Default value is 1. See remarks for more info. | |
CreateDynamicIndexBuffer | Gets or sets a Boolean that specifies if the index buffer is created as a dynamic buffer. This can provide slightly better performance for cases when index buffer is updated very often. Default value is false. | |
CreateDynamicVertexBuffer | Gets or sets a Boolean that specifies if the vertex buffer is created as a dynamic buffer. This can provide slightly better performance for cases when vertex buffer is updated very often. Default value is false. | |
IndexBufferArray | Gets or sets an array that is used to define the index buffer If this property is changed, then RecreateMesh(Boolean, Boolean, Boolean) method must be called. | |
OctTree | Gets or sets an MeshOctTree that can be used for hit testing. The MeshOctTree is automatically generated when number of positions in this mesh is bigger or equal to the value set in MeshPositionsCountForOctTreeGeneration. | |
TrianglesCount | Gets the number of triangles that are used to define this mesh. | |
VertexBufferArray | Gets or sets an array of T structs that define the vertex buffer. If this property is changed, then RecreateMesh(Boolean, Boolean, Boolean) method must be called. |