Screen |
The ScreenSpaceAmbientOcclusionRenderingProvider type exposes the following members.
Name | Description | |
---|---|---|
ChangeRenderTargetFromSsaoRenderingStep | Gets a ChangeBackBufferRenderingStep that changes render targets from SSAO rendering to rendering 3D scene. | |
CurrentShadowTextureSize | Gets the Size2 that represents the current SSAO texture size. | |
IsShadowTextureSizePercent | Gets or sets a Boolean that defines if ShadowTextureWidth and ShadowTextureHeight are defined in relative value (by default). In this case the size of the texture is calculated by multiplying ShadowTextureWidth and ShadowTextureHeight with DXScene's Width and Height. When IsShadowTextureSizePercent is false, then ShadowTextureWidth and ShadowTextureHeight define the absolute size of the texture. | |
NormalDepthEffect | Gets or sets the NormalDepthEffect that is used to render the depth-normal texture of the 3D scene. This property is defined in this CreateResources(DXScene) method and can be overriden by the user. | |
NormalDepthShaderResourceView | Gets the ShaderResourceView that has a texture with 3D scene rendered as normal-depth texture.. This value is set to the RenderSsaoPostProcess.NormalDepthShaderResourceView property by this class. | |
OcclusionFadeEnd | OcclusionFadeStart, OcclusionFadeEnd and SurfaceEpsilon defines at which distance the occlusion shadow starts to fade and when it is not visibly any more. OcclusionFadeEnd's default value is 2.0. | |
OcclusionFadeStart | OcclusionFadeStart, OcclusionFadeEnd and SurfaceEpsilon defines at which distance the occlusion shadow starts to fade and when it is not visibly any more. OcclusionFadeStart's default value is 0.2. | |
OcclusionRadius | Gets or sets a float value that specifies how big is the radius that is used to define the occlusion position. Increase this value to make the occlusion effect bigger and shown on wider area. Default value is 0.5. | |
PrepareSsaoRenderingStep | Gets a PrepareSsaoRenderingStep that prepares render targets for SSAO rendering. | |
RenderNonShadowObjectsRenderingStep | Gets a RenderObjectsRenderingStep that renders all objects that do not receive shadow. | |
RenderSsaoPostProcessingRenderingStep | Gets a RenderPostProcessingRenderingStep that runs a post process that renders and blurs the SSAO texture. | |
ShadowTextureHeight | Gets or sets the height of SSAO shadow texture. When IsShadowTextureSizePercent is true (by default), then this value defines the relative height based on the current height of the DXScene. When IsShadowTextureSizePercent is false, then this value defines the absolute height in pixels (converted to int). Default value is 0.5f (50% of the current DXScene height). | |
ShadowTextureWidth | Gets or sets the width of the SSAO shadow texture. When IsShadowTextureSizePercent is true (by default), then this value defines the relative width based on the current width of the DXScene. When IsShadowTextureSizePercent is false, then this value defines the absolute width in pixels (converted to int). Default value is 0.5f (50% of the current DXScene width). | |
SharpenPower | Gets or sets a float that defines how intense the SSAO shadow is. Increase this value to make the shadow more strong. Default value is 4. | |
SsaoNormalDepthRenderingStep | Gets a RenderObjectsRenderingStep that renders scene to normal-depth texture. | |
SsaoRenderingStepsGroup | Gets a RenderingStepsGroup that groups rendering step that render Screen Space Ambient Occlusion (SSAO) shadow map. | |
SsaoShaderResourceView | Gets the ShaderResourceView that has the current SSAO texture. The texture has R16_UNorm format (0 means full shadow, 1 means no shadow). | |
SsaoTextureBlurCount | Gets or sets an integer that specify how many times the SSAO texture is blurred before it is used to render objects. Without blurring the individual randomized samples are visible. Blurring prevents that. Reduce this number to increase performance of SSAO. Default value is 4 (executing 4 horizontal and 4 vertical blur post processes). | |
SurfaceEpsilon | OcclusionFadeStart, OcclusionFadeEnd and SurfaceEpsilon defines at which distance the occlusion shadow starts to fade and when it is not visibly any more. SurfaceEpsilon's default value is 0.05. |