Rendering |
The RenderingQueue type exposes the following members.
Name | Description | |
---|---|---|
ClearDepthStencilBufferAfterRendering | When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for BackgroundRenderingQueue so that object in that rendering queue will always be rendered behind any other objects. | |
ClearDepthStencilBufferBeforeRendering | When set to true, then DepthStencil buffer is cleared before rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for OverlayRenderingQueue so that object in that rendering queue will always be rendered on top of all other objects. | |
Count | Count of renderable objects used by this RenderingQueue | |
IsDisposed | True if this RenderingQueue was disposed | |
IsRenderedWithCustomRenderingStep | When set to true, then this RenderingQueue can be rendered only with a RenderObjectsRenderingStep that has the FilterRenderingQueuesFunction set and is not rendered with standard RenderObjectsRenderingStep (DefaultRenderObjectsRenderingStep). | |
IsRenderingEnabled | Gets or sets a Boolean that specifies if the objects in this rendering queue are rendered (true by default). | |
Item | Gets a RenderablePrimitiveBase with the specified index |