|
RenderingQueueClearDepthStencilBufferBeforeRendering Property |
When set to true, then DepthStencil buffer is cleared before rendering object in this rendering queue.
When this rendering queue does not have any object, then DepthStencil buffer is not cleared.
This may be used for
OverlayRenderingQueue so that object in that rendering queue will be always rendered on top of all other objects.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public bool ClearDepthStencilBufferBeforeRendering { get; set; }
Property Value
BooleanSee Also