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RenderingQueueClearDepthStencilBufferBeforeRendering Property

When set to true, then DepthStencil buffer is cleared before rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for OverlayRenderingQueue so that object in that rendering queue will always be rendered on top of all other objects.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public bool ClearDepthStencilBufferBeforeRendering { get; set; }

Property Value

Boolean
See Also