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RenderingQueueClearDepthStencilBufferAfterRendering Property

When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for BackgroundRenderingQueue so that object in that rendering queue will always be rendered behind any other objects.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public bool ClearDepthStencilBufferAfterRendering { get; set; }

Property Value

Boolean
See Also