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RenderingQueueClearDepthStencilBufferAfterRendering Property |
When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue.
When this rendering queue does not have any object, then DepthStencil buffer is not cleared.
This may be used for
BackgroundRenderingQueue so that object in that rendering queue will always be rendered behind any other objects.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax public bool ClearDepthStencilBufferAfterRendering { get; set; }
Property Value
BooleanSee Also