| Name | Description |
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| AdditionalBackBuffer |
Gets an additional BackBuffer that is used when more than one post process is rendered.
This value can be set with the InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) method.
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| AdditionalBackBufferDescription |
Gets a Description of the AdditionalBackBuffer.
This value can be set with the InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) method.
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| AdditionalRenderTargetView |
Gets a RenderTargetView for the AdditionalBackBuffer.
This value can be set with the InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) method.
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| AdditionalShaderResourceView |
Gets a ShaderResourceView for the AdditionalBackBuffer.
This value can be set with the InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) method.
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| DestinationBackBuffer |
Gets a destination BackBuffer.
This value can be set with the InitializeResourcesForSinglePostProcess(ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) or InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) methods.
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| DestinationBackBufferDescription |
Gets a Description of the DestinationBackBuffer.
This value can be set with the InitializeResourcesForSinglePostProcess(ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) or InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) methods.
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| DestinationRenderTargetView |
Gets a RenderTargetView for the DestinationBackBuffer.
This value can be set with the InitializeResourcesForSinglePostProcess(ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) or InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) methods.
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| PostProcesses |
Gets or sets the post processes that will be rendered by this RenderPostProcessingRenderingStep.
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| RestoreOriginalRenderTargets |
When true the render targets that were used before starting post processes are restored (this may require additional copying of back buffers).
When false (by default) then new render targets (without MSAA) and bound without depth stencil buffer may be set after post processes are executed.
|
| SourceBackBuffer |
Gets a source BackBuffer.
This value can be set with the InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) method.
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| SourceBackBufferDescription |
Gets a Description of the sourceBackBuffer.
This value can be set with the InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) method.
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| SourceRenderTargetView |
Gets a RenderTargetView for the SourceBackBuffer.
This value can be set with the InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) method.
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| SourceShaderResourceView |
Gets a ShaderResourceView for the SourceBackBuffer.
This value can be set with the InitializeResourcesForSinglePostProcess(ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) or InitializeResourcesForMultiplePostProcesses(Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, ShaderResourceView, Texture2D, Texture2DDescription, RenderTargetView, Int32) methods.
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| SuperSamplingCount |
Gets the super-sampling count of the buffers used for processing steps.
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