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RenderPostProcessingRenderingStepRestoreOriginalRenderTargets Property

When true the render targets that were used before starting post processes are restored (this may require additional copying of back buffers). When false (by default) then new render targets (without MSAA) and bound without depth stencil buffer may be set after post processes are executed.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public bool RestoreOriginalRenderTargets { get; set; }

Property Value

Boolean
See Also