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ICameraParentSceneNode Property

Gets or sets a parent SceneNode that can be used to adjust the camera's View matrix with the SceneNode's world matrix. This can be used to animate the camera with SceneNode.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
SceneNode ParentSceneNode { get; }

Property Value

SceneNode
See Also