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DXSceneSupersamplingCount Property

Gets the super-sampling count that describes how much more pixels are rendered for each final pixel. The rendering is done on a scaled texture that is bigger for the amount specified by SupersamplingCount. At the end of rendering this texture is down-sampled into the texture with the final size. Valid values are from 1 (no super-sampling) to 64. Value 4 means that width and height are multiplied by 2 and this produces a texture with 4 times as many pixels. Value 2 means that width and height are multiplied by 1.41 (sqrt(2) = 1.41) and this produces a texture with 2 times as many pixels.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public int SupersamplingCount { get; }

Property Value

Int32
See Also