Get the ShaderResourceView of the normal-depth buffer for SSAO rendering.
The difference between standard normal-depth buffer and SSAO normal-depth buffer is that in the later normals in this buffer are also transformed by the view matrix.
The format of the buffer is R16G16B16A16_Float.
This property is set when ScreenSpaceAmbientOcclusionRenderingProvider is initialized by calling InitializeShadowRendering(ShadowRenderingProviderBase) method.
Namespace:Ab3d.DirectX Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)