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DXSceneSSAONormalDepthShaderResourceView Property

Get the ShaderResourceView of the normal-depth buffer for SSAO rendering. The difference between standard normal-depth buffer and SSAO normal-depth buffer is that in the later normals in this buffer are also transformed by the view matrix. The format of the buffer is R16G16B16A16_Float. This property is set when ScreenSpaceAmbientOcclusionRenderingProvider is initialized by calling InitializeShadowRendering(ShadowRenderingProviderBase) method.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public ShaderResourceView SSAONormalDepthShaderResourceView { get; }

Property Value

ShaderResourceView
See Also