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DXSceneSSAOShadowMapShaderResourceView Property

Get the ShaderResourceView of the SSAO shadow map. The format of the buffer is R16_UNorm. This property is set when ScreenSpaceAmbientOcclusionRenderingProvider is initialized by calling InitializeShadowRendering(ShadowRenderingProviderBase) method.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public ShaderResourceView SSAOShadowMapShaderResourceView { get; }

Property Value

ShaderResourceView
See Also