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TextureLoaderCreateShaderResourceView Method

Overload List
 NameDescription
Public methodStatic memberCreateShaderResourceView(Device, Byte, Int32, Int32, Int32, Format, Boolean) CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).
Public methodStatic memberCreateShaderResourceView(DXDevice, Byte, Int32, Int32, Int32, Format, Boolean) CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).
Public methodStatic memberCreateShaderResourceView(Device, Byte, Int32, Int32, Int32, Format, Boolean, Boolean) CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).
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