| Name | Description |
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  | CreateShaderResourceView(Device, Byte, Int32, Int32, Int32, Format, Boolean) |
CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).
|
  | CreateShaderResourceView(DXDevice, Byte, Int32, Int32, Int32, Format, Boolean) |
CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).
|
  | CreateShaderResourceView(Device, Byte, Int32, Int32, Int32, Format, Boolean, Boolean) |
CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).
|