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TextureLoaderCreateShaderResourceView(DXDevice, Byte, Int32, Int32, Int32, Format, Boolean) Method

CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public static ShaderResourceView CreateShaderResourceView(
	DXDevice dxDevice,
	byte[] textureBytes,
	int textureWidth,
	int textureHeight,
	int sourceStride,
	Format dxgiFormat,
	bool generateMipMaps = true
)

Parameters

dxDevice  DXDevice
DXEngine's DXDevice
textureBytes  Byte
array of bytes with texture data
textureWidth  Int32
texture width
textureHeight  Int32
texture height
sourceStride  Int32
length of one data row in bytes
dxgiFormat  Format
texture format
generateMipMaps  Boolean  (Optional)
when true (by default) mipmaps will be generated

Return Value

ShaderResourceView
ShaderResourceView that can be used as DirectX shader resource.
See Also