|
TextureLoaderCreateShaderResourceView(Device, Byte, Int32, Int32, Int32, Format, Boolean) Method |
CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public static ShaderResourceView CreateShaderResourceView(
Device device,
byte[] textureBytes,
int textureWidth,
int textureHeight,
int sourceStride,
Format dxgiFormat,
bool generateMipMaps = true
)
Parameters
- device Device
- DirectX 11 device
- textureBytes Byte
- array of bytes with texture data
- textureWidth Int32
- texture width
- textureHeight Int32
- texture height
- sourceStride Int32
- length of one data row in bytes
- dxgiFormat Format
- texture format
- generateMipMaps Boolean (Optional)
- when true (by default) mipmaps will be generated
Return Value
ShaderResourceViewShaderResourceView that can be used as DirectX shader resource.
See Also