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MeshColliderGetClosestPosition Method |
GetClosestPosition returns a DXRayHitTestResult with HitPosition set to the closest position on the mesh,
DistanceToRayOrigin is set to the distance from the specified position to the position on the mesh and
TriangleIndex is set to the position index in the Positions array (or vertex buffer array).
Namespace: Ab3d.DirectX.UtilitiesAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax public DXRayHitTestResult GetClosestPosition(
Vector3 position
)
Parameters
- position Vector3
- position as Vector3 that is used to find the closest position on the mesh
Return Value
DXRayHitTestResultDXRayHitTestResult with set HitPosition, DistanceToRayOrigin and TriangleIndex (the later is set to the position index in the Positions array)
See Also