| Name | Description |
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| HasIntersection(MeshBase) |
Returns true when the specified mesh intersects with the mesh that was used to create this MeshCollider.
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| HasIntersection(BoundingBox, Boolean) |
Returns true when the specified BoundingBox intersects with the mesh.
When checkEachCorner is false, then only a simple bounding box intersection check is done. This is the fastest but the least accurate.
When checkEachCorner is true (by default), then the center position and all 8 corners of the BoundingBox are checked for intersection.
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| HasIntersection(MeshBase, Matrix) |
Returns true when the specified mesh intersects with the mesh that was used to create this MeshCollider.
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| HasIntersection(MeshGeometry3D, Transform3D) |
Returns true when the specified MeshGeometry3D intersects with the mesh that was used to create this MeshCollider.
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| HasIntersection(Rect3D, Boolean) |
Returns true when the specified Rect3D intersects with the mesh.
When checkEachCorner is false, then only a simple bounding box intersection check is done. This is the fastest but the least accurate.
When checkEachCorner is true (by default), then the center position and all 8 corners of the Rect3D are checked for intersection.
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