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DXEventManager3DRegisterExcludedSceneNode Method

Registers a SceneNode that will be excluded from hit testing - the ray from the mouse will "travel" through that SceneNode and will hit the objects behind.

Namespace: Ab3d.DirectX.Utilities
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax
C#
public void RegisterExcludedSceneNode(
	SceneNode sceneNode
)

Parameters

sceneNode  SceneNode
SceneNode that will be excluded from hit testing
See Also