|
WpfMeshGeometry3DConverterFillVertexBuffer Method |
FillVertexBuffer methods fill the preallocated vertex buffer array (array of PositionNormalTexture structs) from the data defined in WPF's MeshGeometry3D
Namespace: Ab3d.DirectX.ModelsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax public static void FillVertexBuffer(
PositionNormalTexture[] vertexBufferArray,
MeshGeometry3D meshGeometry,
bool calculateMissingNormals = true
)
Parameters
- vertexBufferArray PositionNormalTexture
- array of PositionNormalTexture structs (must be already allocated)
- meshGeometry MeshGeometry3D
- WPF's MeshGeometry3D
- calculateMissingNormals Boolean (Optional)
- true to calculate normals if they are not yet defined
See Also