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WpfMeshGeometry3DConverter Class

WpfMeshGeometry3DConverter is a static class that defines CreateMesh(MeshGeometry3D, DXDevice, Boolean, String) and FillVertexBuffer(PositionNormalTexture, MeshGeometry3D, Boolean) and helps convert WPF's MeshGeometry3D into MeshBase object or into VertexBuffer.
Inheritance Hierarchy
SystemObject
  Ab3d.DirectX.ModelsWpfMeshGeometry3DConverter

Namespace: Ab3d.DirectX.Models
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax
C#
public static class WpfMeshGeometry3DConverter

The WpfMeshGeometry3DConverter type exposes the following members.

Methods
 NameDescription
Public methodStatic memberCreateMesh CreateMesh method converts WPF's MeshGeometry3D into MeshBase
Public methodStatic memberFillVertexBuffer FillVertexBuffer methods fill the preallocated vertex buffer array (array of PositionNormalTexture structs) from the data defined in WPF's MeshGeometry3D
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