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MeshOctTreeNodeOptimize Method

Optimize method optimizes this oct tree node and its child nodes. It is possible to remove empty child nodes and in case of a single child node move its triangles to this node. This method is automatically called from the MeshOctTree constructor.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public void Optimize(
	bool removeEmptyChildNodes = true,
	bool moveSingleChildToParent = true
)

Parameters

removeEmptyChildNodes  Boolean  (Optional)
when true empty nodes (nodes without any triangles) are removed from children
moveSingleChildToParent  Boolean  (Optional)
when true and there is only one child, it is removed and its triangles are moved to parent node
See Also