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RenderablePrimitiveBaseMaterialFlags Field |
MaterialFlags can be used by Materials to add some values that could be used to improve performance.
Currently they are used by StandardEffect (DirectionalLightShader and SuperShader) to mark which constant buffer values are the same as in the previous RenderablePrimitiveBase.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public uint MaterialFlags
Field Value
UInt32See Also