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RenderablePrimitiveBaseMaterialFlags Field

MaterialFlags can be used by Materials to add some values that could be used to improve performance. Currently they are used by StandardEffect (DirectionalLightShader and SuperShader) to mark which constant buffer values are the same as in the previous RenderablePrimitiveBase.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public uint MaterialFlags

Field Value

UInt32
See Also