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RenderablePrimitiveBaseFlags Field

Flags can be used by Materials to add some values that could be used to improve performace. Currently they are used by StandardEffect (DirectionalLightShader and SuperShader) to mark which constant buffer values are the same as in the previous RenderablePrimitiveBase.

Namespace:  Ab3d.DirectX
Assembly:  Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 2.3.6548.1040
Syntax
C#
public uint Flags

Field Value

Type: UInt32
See Also