| Name | Description |
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  | CreateFlatShadedMesh(StandardMesh, String) |
CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges).
In this case no position is shared with any other triangle (number of new vertices is the same as length of mesh's TriangleIndices).
|
  | CreateFlatShadedMesh(Vector3[], Int32[]) |
CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges).
In this case no position is shared with any other triangle (number of new positions is the same as length of originalTriangleIndices).
|