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| MeshUtilsCreateFlatShadedMesh(Vector3, Int32) Method | 
            CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges).
            In this case no position is shared with any other triangle (number of new positions is the same as length of originalTriangleIndices).
            
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic static (Vector3[] , int[] ) CreateFlatShadedMesh(
	Vector3[] originalPositions,
	int[] originalTriangleIndices
)
Parameters
- originalPositions  Vector3
- original positions as array of Vector3
- originalTriangleIndices  Int32
- original TriangleIndices as array of int
Return Value
ValueTupleVector3, 
Int32tuple with new positions and new triangle indices
 See Also
See Also