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PhysicalDeviceVulkan12Properties Structure

Inheritance Hierarchy
SystemObject
  SystemValueType
    Ab4d.VulkanPhysicalDeviceVulkan12Properties

Namespace: Ab4d.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public struct PhysicalDeviceVulkan12Properties

The PhysicalDeviceVulkan12Properties type exposes the following members.

Fields
 NameDescription
Public fieldConformanceVersion 
Public fieldDenormBehaviorIndependence 
Public fieldDriverID 
Public fieldDriverInfo 
Public fieldDriverName 
Public fieldFilterMinmaxImageComponentMapping 
Public fieldFilterMinmaxSingleComponentFormats 
Public fieldFramebufferIntegerColorSampleCounts 
Public fieldIndependentResolve 
Public fieldIndependentResolveNone 
Public fieldMaxDescriptorSetUpdateAfterBindInputAttachments 
Public fieldMaxDescriptorSetUpdateAfterBindSampledImages 
Public fieldMaxDescriptorSetUpdateAfterBindSamplers 
Public fieldMaxDescriptorSetUpdateAfterBindStorageBuffers 
Public fieldMaxDescriptorSetUpdateAfterBindStorageBuffersDynamic 
Public fieldMaxDescriptorSetUpdateAfterBindStorageImages 
Public fieldMaxDescriptorSetUpdateAfterBindUniformBuffers 
Public fieldMaxDescriptorSetUpdateAfterBindUniformBuffersDynamic 
Public fieldMaxPerStageDescriptorUpdateAfterBindInputAttachments 
Public fieldMaxPerStageDescriptorUpdateAfterBindSampledImages 
Public fieldMaxPerStageDescriptorUpdateAfterBindSamplers 
Public fieldMaxPerStageDescriptorUpdateAfterBindStorageBuffers 
Public fieldMaxPerStageDescriptorUpdateAfterBindStorageImages 
Public fieldMaxPerStageDescriptorUpdateAfterBindUniformBuffers 
Public fieldMaxPerStageUpdateAfterBindResources 
Public fieldMaxTimelineSemaphoreValueDifference 
Public fieldMaxUpdateAfterBindDescriptorsInAllPools 
Public fieldPNext 
Public fieldQuadDivergentImplicitLod 
Public fieldRobustBufferAccessUpdateAfterBind 
Public fieldRoundingModeIndependence 
Public fieldShaderDenormFlushToZeroFloat16 
Public fieldShaderDenormFlushToZeroFloat32 
Public fieldShaderDenormFlushToZeroFloat64 
Public fieldShaderDenormPreserveFloat16 
Public fieldShaderDenormPreserveFloat32 
Public fieldShaderDenormPreserveFloat64 
Public fieldShaderInputAttachmentArrayNonUniformIndexingNative 
Public fieldShaderRoundingModeRTEFloat16 
Public fieldShaderRoundingModeRTEFloat32 
Public fieldShaderRoundingModeRTEFloat64 
Public fieldShaderRoundingModeRTZFloat16 
Public fieldShaderRoundingModeRTZFloat32 
Public fieldShaderRoundingModeRTZFloat64 
Public fieldShaderSampledImageArrayNonUniformIndexingNative 
Public fieldShaderSignedZeroInfNanPreserveFloat16 
Public fieldShaderSignedZeroInfNanPreserveFloat32 
Public fieldShaderSignedZeroInfNanPreserveFloat64 
Public fieldShaderStorageBufferArrayNonUniformIndexingNative 
Public fieldShaderStorageImageArrayNonUniformIndexingNative 
Public fieldShaderUniformBufferArrayNonUniformIndexingNative 
Public fieldSType 
Public fieldSupportedDepthResolveModes 
Public fieldSupportedStencilResolveModes 
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See Also