Ab4d.SharpEngine help
Ab4d.SharpEngine help
Ab4d.SharpEngine Namespaces
Ab4d.Vulkan
PhysicalDeviceVulkan12Properties Structure
PhysicalDeviceVulkan12Properties Fields
ConformanceVersion Field
DenormBehaviorIndependence Field
DriverID Field
DriverInfo Field
DriverName Field
FilterMinmaxImageComponentMapping Field
FilterMinmaxSingleComponentFormats Field
FramebufferIntegerColorSampleCounts Field
IndependentResolve Field
IndependentResolveNone Field
MaxDescriptorSetUpdateAfterBindInputAttachments Field
MaxDescriptorSetUpdateAfterBindSampledImages Field
MaxDescriptorSetUpdateAfterBindSamplers Field
MaxDescriptorSetUpdateAfterBindStorageBuffers Field
MaxDescriptorSetUpdateAfterBindStorageBuffersDynamic Field
MaxDescriptorSetUpdateAfterBindStorageImages Field
MaxDescriptorSetUpdateAfterBindUniformBuffers Field
MaxDescriptorSetUpdateAfterBindUniformBuffersDynamic Field
MaxPerStageDescriptorUpdateAfterBindInputAttachments Field
MaxPerStageDescriptorUpdateAfterBindSampledImages Field
MaxPerStageDescriptorUpdateAfterBindSamplers Field
MaxPerStageDescriptorUpdateAfterBindStorageBuffers Field
MaxPerStageDescriptorUpdateAfterBindStorageImages Field
MaxPerStageDescriptorUpdateAfterBindUniformBuffers Field
MaxPerStageUpdateAfterBindResources Field
MaxTimelineSemaphoreValueDifference Field
MaxUpdateAfterBindDescriptorsInAllPools Field
PNext Field
QuadDivergentImplicitLod Field
RobustBufferAccessUpdateAfterBind Field
RoundingModeIndependence Field
ShaderDenormFlushToZeroFloat16 Field
ShaderDenormFlushToZeroFloat32 Field
ShaderDenormFlushToZeroFloat64 Field
ShaderDenormPreserveFloat16 Field
ShaderDenormPreserveFloat32 Field
ShaderDenormPreserveFloat64 Field
ShaderInputAttachmentArrayNonUniformIndexingNative Field
ShaderRoundingModeRTEFloat16 Field
ShaderRoundingModeRTEFloat32 Field
ShaderRoundingModeRTEFloat64 Field
ShaderRoundingModeRTZFloat16 Field
ShaderRoundingModeRTZFloat32 Field
ShaderRoundingModeRTZFloat64 Field
ShaderSampledImageArrayNonUniformIndexingNative Field
ShaderSignedZeroInfNanPreserveFloat16 Field
ShaderSignedZeroInfNanPreserveFloat32 Field
ShaderSignedZeroInfNanPreserveFloat64 Field
ShaderStorageBufferArrayNonUniformIndexingNative Field
ShaderStorageImageArrayNonUniformIndexingNative Field
ShaderUniformBufferArrayNonUniformIndexingNative Field
SType Field
SupportedDepthResolveModes Field
SupportedStencilResolveModes Field
Physical
Device
Vulkan
12Properties
Max
Per
Stage
Update
After
Bind
Resources Field
Namespace:
Ab4d.Vulkan
Assembly:
Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
Copy
public
uint
MaxPerStageUpdateAfterBindResources
Field Value
UInt32
See Also
Reference
PhysicalDeviceVulkan12Properties Structure
Ab4d.Vulkan Namespace
Copyright (c) by AB4D d.o.o. (www.ab4d.com)