Click or drag to resize
Ab4d.SharpEngine logo

PolyLineNode Class

PolyLineNode class is used to create a poly-line (line that is defined from connected line segments).
Inheritance Hierarchy

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public class PolyLineNode : PolyLineBaseNode

The PolyLineNode type exposes the following members.

Constructors
 NameDescription
Public methodPolyLineNode(String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(IPolyLineMaterial, String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(Vector3, String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(Color3, Single, String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(Vector3, IPolyLineMaterial, String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(Vector3, BoundingBox, IPolyLineMaterial, String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(Vector3, Color3, Single, String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(Vector3, Color4, Single, String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(Vector3, BoundingBox, Color3, Single, String)Initializes a new instance of the PolyLineNode class
Public methodPolyLineNode(Vector3, BoundingBox, Color4, Single, String)Initializes a new instance of the PolyLineNode class
Top
Properties
 NameDescription
Public propertyIsClosed Gets or sets a value that specifies if the PolyLineNode closes the lines by connecting the last and the first position.
Public propertyPositions Positions array that form 3D lines. When the contents of the array is changed, call the UpdatePositions(NullableBoundingBox) method to update the mesh that stores the positions on the graphic card. When the Position property is set to another array instance, then it is not needed to call UpdateMesh method.
Top
Methods
 NameDescription
Public methodUpdatePositions UpdatePositions method needs to be called after the content of the Positions array is changed. The method updates the local bounding box and will update the mesh in the update pass. To update mesh, call Update method. Optionally it is possible to set the bounding box of the positions. This prevents calculating the bounding box form the positions. When the Positions property is set to another positions instance, then it is not needed to call this method.
Top
See Also