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ObjMaterial Class

ObjMaterial defines a material that was read from mtl file.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.ObjFileObjMaterial

Namespace: Ab4d.SharpEngine.ObjFile
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public class ObjMaterial

The ObjMaterial type exposes the following members.

Constructors
 NameDescription
Public methodObjMaterial Constructor
Public methodObjMaterial(String) Constructor
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Properties
 NameDescription
Public propertyAlpha Gets or set an alpha transparency value for that material (1 is non-transparent, 0 is fully transparent)
Public propertyAmbientColor Gets or sets an ambient color.
Public propertyBumpTexture Gets or sets a name of the file that is used as a bump texture.
Public propertyDiffuseColor Gets or sets a diffuse color.
Public propertyDiffuseTexture Gets or sets a name of the file that is used as a diffuse texture.
Public propertyEmissiveColor Gets or sets an emissive color.
Public propertyName Gets or sets a name of the material.
Public propertySpecularColor Gets or sets a specular color.
Public propertySpecularPower Gets or sets a value used for specular power.
Public propertySpecularTexture Gets or sets a name of the file that is used as a specular texture.
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See Also