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VertexColorMaterial Properties

The VertexColorMaterial type exposes the following members.

Properties
 NameDescription
Public propertyHasTransparency Gets a boolean that specifies if this material is semi-transparent and needs to be alpha blended with the scene.
Public propertyPositionColors Gets or sets the Color4 array that specifies the colors for each position of the object. When the values in this array are changed after the material has already been initialized, then the UpdatePositionColors method must be called to update the VertexColorsBuffer.
Public propertyVertexColorsBuffer Gets a GpuBuffer for an array of Color4 values where each value represents a color of one position (vertex).
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