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Sharp |
The SharpEngineSceneView type exposes the following members.
Name | Description | |
---|---|---|
![]() | AvaloniaFrameNumber | |
![]() | BackgroundColor | |
![]() | CreateOptions | Gets the EngineCreateOptions that were used to create the VulkanInstance and VulkanDevice. |
![]() | DpiScaleX | Gets or sets a float that represents a DPI scale factor in X direction: 1 means 96 DPI, 1.5 means 144 DPI, etc. This value is used in line and pixel rendering and scales the line thickness or size of pixels. |
![]() | DpiScaleY | Gets or sets a float that represents a DPI scale factor in Y direction: 1 means 96 DPI, 1.5 means 144 DPI, etc. This value is used in line and pixel rendering and scales the line thickness or size of pixels. |
![]() | GpuDevice | Gets the graphics device object (VulkanDevice). |
![]() | Id | Gets a unique id of this resource |
![]() | IsAutomaticallyUpdating | |
![]() | IsDisposed | Gets a Boolean that specifies if this resource has been disposed. |
![]() | IsDisposing | Gets a Boolean that specifies if this resource is currently being disposed (the current code is executing inside Dispose method). |
![]() | PreferredMultiSampleCount | PreferredMultiSampleCount can be set before the SceneView is initialized and defines the multi-sampling count (MSAA) that will be used if supported by the device. After initializing the SceneView, the actually used multi-sampling count is set to the UsedMultiSampleCount property. |
![]() | PresentationType | Presentation type defines how the rendered 3D scene will be presented to the platform. Default value is SharedTexture. |
![]() | Scene | Gets the Scene that defines the 3D objects. |
![]() | SceneView | Gets the SceneView that renders the Scene to this control. |
![]() | StopRenderingWhenHidden | Gets or sets a Boolean that specifies if rendering is stopped when this control is hidden (IsVisible goes to false). Default value is true. |
![]() | WaitForVSync | Gets or sets a Boolean that specifies if the SceneView is waiting for a v-sync provided by the surface. This property is used only when OverlayTexture is used as a PresentationType. |
![]() | WriteableBitmap |