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TubePathModelNodePathPositionTextureCoordinates Property

Optional array of texture coordinates corresponding to given path positions. If not specified, the texture is evenly divided among path segments. If fewer texture coordinates are given than there are path points, the last texture coordinate is replicated. Property change will re-generate the mesh in the next update phase. To immediately re-generate the mesh, call the Update method.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public Vector2[]? PathPositionTextureCoordinates { get; set; }

Property Value

Vector2
See Also