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BoxModelNodeUseSharedBoxMesh Property

Gets or sets a Boolean that specifies if a shared mesh with center at (0, 0, 0) and size (1, 1, 1) is used for this box (this uses the same vertex and index buffer for all boxes with shared mesh; this can be used only when XSegmentsCount, YSegmentsCount and ZSegmentsCount are 1). In this case the final position and size is set by using a mesh transformation. When false, then a new mesh instance is created that has the center and size that are specified in this box model. Default value is true.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool UseSharedBoxMesh { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.BoxModelNode.UseSharedBoxMesh"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.BoxModelNode.UseSharedBoxMesh"]

See Also