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GeometryMeshTextureCoordinates Property |
Gets or sets an array of Vector2 that defines the texture coordinates for this mesh.
When TextureCoordinates property value or the data in the positions array are changed and
if this mesh was already initialized (
IsInitialized is true) then
you need to call
UpdateMesh or
UpdateMesh(BoundingBox) method for the changes to take effect.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public Vector2[]? TextureCoordinates { get; set; }
Property Value
Vector2See Also