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GeometryMeshTextureCoordinates Property

Gets or sets an array of Vector2 that defines the texture coordinates for this mesh. When TextureCoordinates property value or the data in the positions array are changed and if this mesh was already initialized (IsInitialized is true) then you need to call UpdateMesh or UpdateMesh(BoundingBox) method for the changes to take effect.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public Vector2[]? TextureCoordinates { get; set; }

Property Value

Vector2
See Also