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IDiffuseTextureMaterial.AlphaClipThreshold Property

Pixels with alpha color values below this value will be clipped (not rendered and their depth will not be written to depth buffer). Expected values are between 0 and 1. When 0 (by default) then alpha clipping is disabled - this means that also pixels with alpha value 0 are fully processed (they are not visible but its depth value is still written so objects that are rendered afterwards and are behind the pixel will not be visible).

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
float AlphaClipThreshold { get; set; }

Property Value

Single
See Also