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TransformationAnimationPivotPoint Property

When PivotPoint is set, then rotations and scale are done by using that pivot point. When PivotPoint is not null (by default), then rotation and scale are done by using the object's center position as a pivot point.

Namespace: Ab4d.SharpEngine.Animation
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public Vector3? PivotPoint { get; set; }

Property Value

NullableVector3
See Also