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[Missing <summary> documentation for "N:Ab4d.SharpEngine.Lights"]
Class | Description | |
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![]() | AmbientLight | AmbientLight is a light that adds the specified color to all objects in the scene (as a light would be illuminating the scene from all directions). |
![]() | CameraLight | CameraLight is a directional light that has the same direction as the camera's LookDirection. It can be created by changing the camera's ShowCameraLight property. |
![]() | DirectionalLight | DirectionalLight is a light that shines from infinity and has a direction vector set. |
![]() | Light | Light is a base light class |
![]() | PointLight | PointLight is a light that emits light in all directions from a specified position. |
![]() | SpotLight | SpotLight is a light that is positioned at the specified position and emits light in a specified direction and with the specified cone. |
Interface | Description | |
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![]() | IAmbientLight | IAmbientLight interface represents an ambient light. |
![]() | IDirectionalLight | IDirectionalLight interface defines a light that has a direction vector set. |
![]() | ILight | ILight interface represents a 3D light |
![]() | IPointLight | IPointLight interface represents a lights that emits light in all directions from a specified position. |
![]() | ISpecularColorLight | ISpecularColorLight interface defines a light that has a SpecularColor property. |
![]() | ISpotLight | ISpotLight interface defines a lights that emits lights that is positions in the specified positions and emits light in a specified direction and with specified cone. |