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VulkanDeviceCreatePipelineLayout(DescriptorSetLayout, Int32, Int32, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public PipelineLayout CreatePipelineLayout(
DescriptorSetLayout[] descriptorSetLayout,
int vertexPushConstantsSize,
int fragmentPushConstantsSize,
string? name = null
)
Parameters
- descriptorSetLayout DescriptorSetLayout
-
- vertexPushConstantsSize Int32
-
- fragmentPushConstantsSize Int32
-
- name String (Optional)
-
Return Value
PipelineLayout[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreatePipelineLayout(Ab4d.Vulkan.DescriptorSetLayout[],System.Int32,System.Int32,System.String)"]
See Also