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VulkanDeviceCreateBuffers(Int32, Int32, BufferUsageFlags, Type, Int32, Boolean, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public GpuBuffer[] CreateBuffers(
int bufferSize,
int buffersCount,
BufferUsageFlags bufferUsage,
Type itemType,
int itemsCount,
bool canUseDeviceLocalHostVisibleMemory,
string? name = null
)
Parameters
- bufferSize Int32
-
- buffersCount Int32
-
- bufferUsage BufferUsageFlags
-
- itemType Type
-
- itemsCount Int32
-
- canUseDeviceLocalHostVisibleMemory Boolean
-
- name String (Optional)
-
Return Value
GpuBuffer[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateBuffers(System.Int32,System.Int32,Ab4d.Vulkan.BufferUsageFlags,System.Type,System.Int32,System.Boolean,System.String)"]
See Also