 |
VulkanDeviceAllocateShaderSpecializationInfoT(T, Int32, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic IntPtr AllocateShaderSpecializationInfo<T>(
T specializationData,
int singleDataFieldsSize,
string name
)
where T : struct, new()
Parameters
- specializationData T
-
- singleDataFieldsSize Int32
-
- name String
-
Type Parameters
- T
Return Value
IntPtr[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.AllocateShaderSpecializationInfo``1(``0,System.Int32,System.String)"]
See Also