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VulkanDeviceAllocateShaderSpecializationInfoT(T, Int32, String) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public IntPtr AllocateShaderSpecializationInfo<T>(
	T specializationData,
	int singleDataFieldsSize,
	string name
)
where T : struct, new()

Parameters

specializationData  T
 
singleDataFieldsSize  Int32
 
name  String
 

Type Parameters

T

Return Value

IntPtr

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.AllocateShaderSpecializationInfo``1(``0,System.Int32,System.String)"]

See Also