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TextureFactoryCreateHeightTexture(VulkanDevice, Single, Single, Single, GradientStop, String) Method |
Create a texture from the height data and specified gradient stops.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static GpuImage CreateHeightTexture(
VulkanDevice gpuDevice,
float[,] data,
float minValue,
float maxValue,
GradientStop[] gradientStops,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
- Target GPU device.
- data Single
- Two-dimensional array of height data.
- minValue Single
- Minimum value in the data.
- maxValue Single
- Maximum value in the data.
- gradientStops GradientStop
- Array of gradient stops.
- name String (Optional)
- Optional name.
Return Value
GpuImageGenerated texture.
See Also