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TextureFactoryCreateHeightTexture(VulkanDevice, Single, Single, Single, GradientStop, String) Method

Create a texture from the height data and specified gradient stops.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static GpuImage CreateHeightTexture(
	VulkanDevice gpuDevice,
	float[,] data,
	float minValue,
	float maxValue,
	GradientStop[] gradientStops,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
Target GPU device.
data  Single
Two-dimensional array of height data.
minValue  Single
Minimum value in the data.
maxValue  Single
Maximum value in the data.
gradientStops  GradientStop
Array of gradient stops.
name  String  (Optional)
Optional name.

Return Value

GpuImage
Generated texture.
See Also