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TextureFactoryCreateHeightTexture(VulkanDevice, Single, GradientStop, String) Method

Create a texture from the height data and specified gradient stops.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static GpuImage CreateHeightTexture(
	VulkanDevice gpuDevice,
	float[,] data,
	GradientStop[] gradientStops,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
Target GPU device.
data  Single
Two-dimensional array of height data.
gradientStops  GradientStop
Array of gradient stops.
name  String  (Optional)
Optional name.

Return Value

GpuImage
Generated texture.
See Also