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| TextureFactoryCreateHeightTexture(VulkanDevice, Single, GradientStop, Boolean, String) Method | 
            Create a texture from the height data and specified gradient stops.
            
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic static GpuImage CreateHeightTexture(
	VulkanDevice gpuDevice,
	float[,] data,
	GradientStop[] gradientStops,
	bool isColorAlphaPremultiplied = false,
	string? name = null
)
Parameters
- gpuDevice  VulkanDevice
- Target GPU device.
- data  Single
- Two-dimensional array of height data.
- gradientStops  GradientStop
- Array of gradient stops.
- isColorAlphaPremultiplied  Boolean  (Optional)
- when true, then the colors in gradientStops are already alpha-premultiplied. When false (by default), then the colors are not alpha-premultiplied
- name  String  (Optional)
- Optional name.
Return Value
GpuImageGenerated texture.
 See Also
See Also