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TextureFactory.CreateHeightTexture(VulkanDevice, Single[2], GradientStop[], String) Method |
Create a texture from the height data and specified gradient stops.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic static GpuImage CreateHeightTexture(
VulkanDevice gpuDevice,
float[,] data,
GradientStop[] gradientStops,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
- Target GPU device.
- data Single[2]
- Two-dimensional array of height data.
- gradientStops GradientStop[]
- Array of gradient stops.
- name String (Optional)
- Optional name.
Return Value
GpuImageGenerated texture.
See Also