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TextureFactoryCreateGradientTexture(VulkanDevice, GradientStop, Int32, Boolean, String) Method

Create a texture with color gradient defined by the given array of gradient stops.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static GpuImage CreateGradientTexture(
	VulkanDevice gpuDevice,
	GradientStop[] gradientStops,
	int textureSize = 256,
	bool isHorizontal = true,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
Target GPU device.
gradientStops  GradientStop
Array of gradient stops that define the color gradient.
textureSize  Int32  (Optional)
Width (when isHorizontal is true) or Height (when isHorizontal is false) of the generated texture.
isHorizontal  Boolean  (Optional)
true to create a horizontal texture (size: textureSize x 1); false to create a vertical texture (size: 1 x textureSize).
name  String  (Optional)
Optional name.

Return Value

GpuImage
Generated texture.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.TextureFactory.CreateGradientTexture(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Utilities.GradientStop[],System.Int32,System.Boolean,System.String)"]

See Also