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TextureFactoryCreateGradientTexture(VulkanDevice, GradientStop, Int32, String) Method

Create a texture with color gradient defined by the given array of gradient stops.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static GpuImage CreateGradientTexture(
	VulkanDevice gpuDevice,
	GradientStop[] gradientStops,
	int textureWidth = 256,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
Target GPU device.
gradientStops  GradientStop
Array of gradient stops that define the color gradient.
textureWidth  Int32  (Optional)
Width of the generated texture.
name  String  (Optional)
Optional name.

Return Value

GpuImage
Generated texture.
See Also