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TextureFactoryCreateGradientTexture(VulkanDevice, GradientStop, Int32, String) Method |
Create a texture with color gradient defined by the given array of gradient stops.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static GpuImage CreateGradientTexture(
VulkanDevice gpuDevice,
GradientStop[] gradientStops,
int textureWidth = 256,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
- Target GPU device.
- gradientStops GradientStop
- Array of gradient stops that define the color gradient.
- textureWidth Int32 (Optional)
- Width of the generated texture.
- name String (Optional)
- Optional name.
Return Value
GpuImageGenerated texture.
See Also