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TextureFactoryCreateGradientTexture(VulkanDevice, Color3, Color3, Int32, String) Method

Create a texture with color gradient between two specified colors.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static GpuImage CreateGradientTexture(
	VulkanDevice gpuDevice,
	Color3 startColor,
	Color3 endColor,
	int textureWidth = 256,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
Target GPU device.
startColor  Color3
First color of the color gradient.
endColor  Color3
Second color of the color gradient.
textureWidth  Int32  (Optional)
Width of the generated texture.
name  String  (Optional)
Optional name.

Return Value

GpuImage
Generated texture.
See Also