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PlanarShadowMeshCreatorApplyPointLight Method

ApplyShadowMatrix method updates the ShadowMesh with the specified point light's position. The created shadow mesh can be read from ShadowMesh.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void ApplyPointLight(
	Vector3 pointLightPosition
)

Parameters

pointLightPosition  Vector3
point light's position
See Also