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PlanarShadowMeshCreatorApplyPointLight Method |
ApplyShadowMatrix method updates the
ShadowMesh with the specified point light's position.
The created shadow mesh can be read from
ShadowMesh.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic void ApplyPointLight(
Vector3 pointLightPosition
)
Parameters
- pointLightPosition Vector3
- point light's position
See Also