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ModelUtilsSliceSceneNode(Plane, SceneNode, Transform) Method

Slices the specified SceneNode with the specified Plane and returns two new SceneNode objects: one SceneNode that is in front of the plane (in the direction of plane's Normal vector) and one SceneNode that is in the back of the plane. If the specified SceneNode is fully in front (or in back) of the Plane, then the same instance of SceneNode is returned (the other returned SceneNode is null). If the specified SceneNode intersects the Plane, it is sliced and new SceneNode objects are created from it.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static (SceneNode frontSceneNodes, SceneNode? backSceneNodes) SliceSceneNode(
	Plane plane,
	SceneNode sceneNode,
	Transform? parentTransform
)

Parameters

plane  Plane
Plane
sceneNode  SceneNode
SceneNode to slice
parentTransform  Transform
additional transformation that transforms the sceneNode

Return Value

ValueTupleSceneNode, SceneNode
(frontSceneNodes, backSceneNodes) - two SceneNode as a Tuple
See Also