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MeshUtilsTransformMesh(StandardMesh, Transform, Boolean) Method |
Transforms the specified StandardMesh with the specified Transform and returns a new StandardMesh (the same StandardMesh is returned in case of null or identity transform).
If transformNormals is set to true (by default) the normals are transformed with inverted and transposed transform matrix.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static StandardMesh TransformMesh(
StandardMesh mesh,
Transform? transform,
bool transformNormals = true
)
Parameters
- mesh StandardMesh
- StandardMesh that is transformed
- transform Transform
- Transform
- transformNormals Boolean (Optional)
- if true (by default) the normals are transformed with inverted and transposed transform matrix; if false normals are not transformed and are copied from original StandardMesh
Return Value
StandardMeshnew StandardMesh with transformed Positions and Normals (in case transformNormals is true).
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.TransformMesh(Ab4d.SharpEngine.Meshes.StandardMesh,Ab4d.SharpEngine.Transformations.Transform,System.Boolean)"]
See Also