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MeshUtilsProject3DPointsTo2DPlane(PositionNormalTextureVertex, Vector3, Vector3, Vector2, Vector2) Method |
Projects the given array of vertices (i.e., their 3D positions) onto a 2D plane specified by its normal
vector and side direction vector (the "height" direction of the 2D shape).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static Vector2[] Project3DPointsTo2DPlane(
PositionNormalTextureVertex[] vertices,
Vector3 planeNormalVector,
Vector3 planeHeightVector,
out Vector2 boundsMin,
out Vector2 boundsMax
)
Parameters
- vertices PositionNormalTextureVertex
- Input vertices.
- planeNormalVector Vector3
- Vector that defines the plane normal (i.e., perpendicular to the plane's surface).
- planeHeightVector Vector3
- Vector that defines the direction along the plane surface (i.e., along the Y direction of the 2D plane shape).
- boundsMin Vector2
- out: Minimum bounds of the projected 2D plane coordinates.
- boundsMax Vector2
- out: Maximum bounds of the projected 2D plane coordinates.
Return Value
Vector2Projected 2D plane positions.
See Also