|
MeshBooleanOperationsSubtract(SceneNode, StandardMesh, Transform, Boolean, Boolean) Method |
Returns a SceneNode that is created by subtracting mesh from all the specified SceneNode (can be GroupNode or node derived from ModelNode).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static SceneNode? Subtract(
SceneNode sceneNode,
StandardMesh mesh,
Transform? parentTransform = null,
bool processOnlyIntersectingTriangles = true,
bool generateInnerTriangles = true
)
Parameters
- sceneNode SceneNode
- SceneNode (GroupNode or node derived from ModelNode) that will be changed with subtracting the specified StandardMesh
- mesh StandardMesh
- StandardMesh that will be used to subtract the ModelNode
- parentTransform Transform (Optional)
- optional Transform that will be applied to the positions (null by default)
- processOnlyIntersectingTriangles Boolean (Optional)
- when true (by default) then only triangles from mesh1 that intersect the bounds of mesh2 will be processed by subtraction; other triangles will be copied from the mesh1. This can produce significantly simpler mesh.
- generateInnerTriangles Boolean (Optional)
- when true (by default) then then triangles inside the first mesh are generated (this closes the hole that is created by subtraction); when false then no additional inner triangles are generated - only existing triangles are processed in subtraction
Return Value
SceneNodeGroupNode with subtracted models
Remarks
Returns a SceneNode that is created by subtracting mesh from all the specified SceneNode (can be GroupNode or node derived from ModelNode).
See Also