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MeshBooleanOperationsSubtract(StandardMesh, StandardMesh, Boolean, Boolean) Method |
Returns a new StandardMesh that is created by subtracting mesh2 from mesh1 (space defined by mesh1 but not inside mesh2).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static StandardMesh? Subtract(
StandardMesh? mesh1,
StandardMesh? mesh2,
bool processOnlyIntersectingTriangles = true,
bool generateInnerTriangles = true
)
Parameters
- mesh1 StandardMesh
- original StandardMesh that will be subtracted by removing the mesh2
- mesh2 StandardMesh
- StandardMesh that will be removed from mesh1
- processOnlyIntersectingTriangles Boolean (Optional)
- when true (by default) then only triangles from mesh1 that intersect the bounds of mesh2 will be processed by subtraction; other triangles will be copied from the mesh1. This can produce significantly simpler mesh.
- generateInnerTriangles Boolean (Optional)
- when true (by default) then then triangles inside the first mesh are generated (this closes the hole that is created by subtraction); when false then no additional inner triangles are generated - only existing triangles are processed in subtraction
Return Value
StandardMeshSubtracted StandardMesh
See Also